Wiki: markdown, chat subsite, event source
This example will tie together a few different ideas. We’ll start with a chat subsite, which allows us to embed a chat widget on any page. We’ll use the HTML 5 event source API to handle sending events from the server to the client.
Subsite: data
In order to define a subsite, we first need to create a foundation type for the subsite, the same as we would do for a normal Yesod application. In our case, we want to keep a channel of all the events to be sent to the individual participants of a chat. This ends up looking like:
-- @Chat/Data.hs
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE QuasiQuotes #-}
{-# LANGUAGE RankNTypes #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE TypeFamilies #-}
module Chat.Data where
import Blaze.ByteString.Builder.Char.Utf8 (fromText)
import Control.Concurrent.Chan
import Data.Monoid ((<>))
import Data.Text (Text)
import Network.Wai.EventSource
import Network.Wai.EventSource.EventStream
import Yesod
import Yesod.Core.Types (SubHandlerFor)
-- | Our subsite foundation. We keep a channel of events that all connections
-- will share.
data Chat = Chat (Chan ServerEvent)
We also need to define our subsite routes in the same module. We need to have two commands: one to send a new message to all users, and another to receive the stream of messages.
-- @Chat/Data.hs
mkYesodSubData "Chat" [parseRoutes|
/send SendR POST
/recv ReceiveR GET
|]
Subsite: handlers
Now that we’ve defined our foundation and routes, we need to create a separate
module for providing the subsite dispatch functionality. We’ll call this
module Chat
, and it’s where we’ll start to see how a subsite functions.
A subsite always sits as a layer on top of some master site, which will be provided by the user. In many cases, a subsite will require specific functionality to be present in the master site. In the case of our chat subsite, we want user authentication to be provided by the master site. The subsite needs to be able to query whether the current user is logged into the site, and to get the user’s name.
The way we represent this concept is to define a typeclass that encapsulates
the necessary functionality. Let’s have a look at our YesodChat
typeclass:
-- @Chat/Data.hs
class (Yesod master, RenderMessage master FormMessage)
=> YesodChat master where
getUserName :: HandlerFor master Text
isLoggedIn :: HandlerFor master Bool
Any master site which wants to use the chat subsite will need to provide a
YesodChat
instance. (We’ll see in a bit how this requirement is enforced.)
There are a few interesting things to note:
-
We can put further constraints on the master site, such as providing a
Yesod
instance and allowing rendering of form messages. The former allows us to usedefaultLayout
, while the latter allows us to use standard form widgets. -
Previously in the book, we’ve used the
Handler
monad quite a bit. Remember thatHandler
is just an application-specific type synonym aroundHandlerFor
. Since this code is intended to work with many different applications, we use the fullHandlerFor
form of the transformer.
Speaking of the Handler
type synonym, we’re going to want to have
something similar for our subsite. The question is: what does this
monad look like? In a subsite situation, we use SubHandlerFor
with
both the subsite data type and the master site type. We’ll define a
helper synonym for this which requires a YesodChat
instance on the
master site type, so we end up with:
-- @Chat/Data.hs
type ChatHandler a =
forall master. YesodChat master =>
SubHandlerFor Chat master a
Now that we have our machinery out of the way, it’s time to write our subsite handler functions. We had two routes: one for sending messages, and one for receiving messages. Let’s start with sending. We need to:
-
Get the username for the person sending the message.
-
Parse the message from the incoming parameters. (Note that we’re going to use GET parameters for simplicity of the client-side Ajax code.)
-
Write the message to the
Chan
.
The trickiest bit of all this code is to know when to use lift
. Let’s look at
the implementation, and then discuss those lift
usages:
-- @Chat/Data.hs
postSendR :: ChatHandler ()
postSendR = do
from <- liftHandler getUserName
body <- runInputGet $ ireq textField "message"
Chat chan <- getSubYesod
liftIO $ writeChan chan $ ServerEvent Nothing Nothing $ return $
fromText from <> fromText ": " <> fromText body
getUserName
is the function we defined in our YesodChat
typeclass earlier.
If we look at that type signature, we see that it lives in the master site’s
Handler
monad. Therefore, we need to lift
that call out of the subsite.
The next call to getSubYesod
is not lift
ed. The reasoning here is simple:
we want to get the subsite’s foundation type in order to access the message
channel. If we instead lift
ed that call, we’d get the master site’s
foundation type instead, which is not what we want in this case.
The final line puts the new message into the channel. Since this is an IO
action, we use liftIO
. ServerEvent
is part of the wai-eventsource
package, and is the means by which we’re providing server-sent events in this
example.
The receiving side is similarly simple:
-- @Chat/Data.hs
getReceiveR :: ChatHandler ()
getReceiveR = do
Chat chan <- getSubYesod
sendWaiApplication $ eventSourceAppChan chan
The last line in our function exposes the underlying wai-eventsource
application as a Yesod handler, using the sendWaiApplication
function to
promote a WAI application to a Yesod handler. eventSourceAppChan
duplicates
the chan under the hood, which is a standard method in concurrent Haskel
of creating broadcast channels.
Now that we’ve defined our handler functions, we can set up our dispatch. In a
normal application, dispatching is handled by calling mkYesod
, which creates
the appropriate YesodDispatch
instance. In subsites, things are a little bit
more complicated, since you’ll often want to place constraints on the master
site. The formula we use is the following:
-- @Chat.hs
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE QuasiQuotes #-}
{-# LANGUAGE RankNTypes #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE TypeFamilies #-}
module Chat where
import Chat.Data
import Yesod
instance YesodChat master => YesodSubDispatch Chat master where
yesodSubDispatch = $(mkYesodSubDispatch resourcesChat)
We’re stating that our Chat
subsite can live on top of any master site which
is an instance of YesodChat
. We then use the mkYesodSubDispatch
Template
Haskell function to generate all of our dispatching logic. While this is a bit
more difficult to write than mkYesod
, it provides necessary flexibility, and
is mostly identical for any subsite you’ll write.
Subsite: widget
We now have a fully working subsite. The final component we want as part of our chat library is a widget to be embedded inside a page which will provide chat functionality. By creating this as a widget, we can include all of our HTML, CSS, and Javascript as a reusable component.
Our widget will need to take in one argument: a function to convert a Chat
subsite URL into a master site URL. The reasoning here is that an application
developer could place the chat subsite anywhere in the URL structure, and this
widget needs to be able to generate Javascript which will point at the correct
URLs. Let’s start off our widget:
-- @Chat.hs
chatWidget :: YesodChat master
=> (Route Chat -> Route master)
-> WidgetFor master ()
chatWidget toMaster = do
Next, we’re going to generate some identifiers to be used by our widget. It’s always good practice to let Yesod generate unique identifiers for you instead of creating them manually to avoid name collisions.
-- @Chat.hs
chat <- newIdent -- the containing div
output <- newIdent -- the box containing the messages
input <- newIdent -- input field from the user
And next we need to check if the user is logged in, using the isLoggedIn
function in our YesodChat
typeclass. Since we’re in a Widget
and that
function lives in the Handler
monad, we need to use handlerToWidget
:
-- @Chat.hs
ili <- handlerToWidget isLoggedIn -- check if we're already logged in
If the user is logged in, we want to display the chat box, style it with some CSS, and then make it interactive using some Javascript. This is mostly client-side code wrapped in a Widget:
-- @Chat.hs
if ili
then do
-- Logged in: show the widget
[whamlet|
<div ##{chat}>
<h2>Chat
<div ##{output}>
<input ##{input} type=text placeholder="Enter Message">
|]
-- Just some CSS
toWidget [lucius|
##{chat} {
position: absolute;
top: 2em;
right: 2em;
}
##{output} {
width: 200px;
height: 300px;
border: 1px solid #999;
overflow: auto;
}
|]
-- And now that Javascript
toWidgetBody [julius|
// Set up the receiving end
var output = document.getElementById(#{toJSON output});
var src = new EventSource("@{toMaster ReceiveR}");
src.onmessage = function(msg) {
// This function will be called for each new message.
var p = document.createElement("p");
p.appendChild(document.createTextNode(msg.data));
output.appendChild(p);
// And now scroll down within the output div so the most recent message
// is displayed.
output.scrollTop = output.scrollHeight;
};
// Set up the sending end: send a message via Ajax whenever the user hits
// enter.
var input = document.getElementById(#{toJSON input});
input.onkeyup = function(event) {
var keycode = (event.keyCode ? event.keyCode : event.which);
if (keycode == '13') {
var xhr = new XMLHttpRequest();
var val = input.value;
input.value = "";
var params = "?message=" + encodeURI(val);
xhr.open("POST", "@{toMaster SendR}" + params);
xhr.send(null);
}
}
|]
And finally, if the user isn’t logged in, we’ll ask them to log in to use the chat app.
-- @Chat.hs
else do
-- User isn't logged in, give a not-logged-in message.
master <- getYesod
[whamlet|
<p>
You must be #
$maybe ar <- authRoute master
<a href=@{ar}>logged in
$nothing
logged in
\ to chat.
|]
Master site: data
Now we can proceed with writing our main application. This application will
include the chat subsite and a wiki. The first thing we need to consider is how
to store the wiki contents. Normally, we’d want to put this in some kind of a
Persistent database. For simplicity, we’ll just use an in-memory
representation. Each Wiki page is indicated by a list of names, and the contents of each page is going to be a piece of Text
. So our full foundation datatype is:
-- @ChatMain.hs
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE QuasiQuotes #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE ViewPatterns #-}
module ChatMain where
import Chat
import Chat.Data
import Control.Concurrent.Chan (newChan)
import Data.IORef
import Data.Map (Map)
import qualified Data.Map as Map
import Data.Text (Text)
import qualified Data.Text.Lazy as TL
import Text.Markdown
import Yesod
import Yesod.Auth
import Yesod.Auth.Dummy
import System.SetEnv
data App = App
{ getChat :: Chat
, wikiContent :: IORef (Map [Text] Text)
}
Next we want to set up our routes:
-- @ChatMain.hs
mkYesod "App" [parseRoutes|
/ HomeR GET -- the homepage
/wiki/*Texts WikiR GET POST -- note the multipiece for the wiki hierarchy
/chat ChatR Chat getChat -- the chat subsite
/auth AuthR Auth getAuth -- the auth subsite
|]
Master site: instances
We need to make two modifications to the default Yesod
instance. Firstly, we
want to provide an implementation of authRoute
, so that our chat subsite
widget can provide a proper link to a login page. Secondly, we’ll provide a
override to the defaultLayout
. Besides providing login/logout links, this
function will add in the chat widget on every page.
-- @ChatMain.hs
instance Yesod App where
authRoute _ = Just $ AuthR LoginR -- get a working login link
-- Our custom defaultLayout will add the chat widget to every page.
-- We'll also add login and logout links to the top.
defaultLayout widget = do
pc <- widgetToPageContent $ do
widget
chatWidget ChatR
mmsg <- getMessage
withUrlRenderer
[hamlet|
$doctype 5
<html>
<head>
<title>#{pageTitle pc}
^{pageHead pc}
<body>
$maybe msg <- mmsg
<div .message>#{msg}
<nav>
<a href=@{AuthR LoginR}>Login
\ | #
<a href=@{AuthR LogoutR}>Logout
^{pageBody pc}
|]
Since we’re using the chat subsite, we have to provide an instance of
YesodChat
.
-- @ChatMain.hs
instance YesodChat App where
getUserName = do
muid <- maybeAuthId
case muid of
Nothing -> do
setMessage "Not logged in"
redirect $ AuthR LoginR
Just uid -> return uid
isLoggedIn = do
ma <- maybeAuthId
return $ maybe False (const True) ma
Our YesodAuth
and RenderMessage
instances, as well as the homepage handler,
are rather bland:
-- @ChatMain.hs
-- Fairly standard YesodAuth instance. We'll use the dummy plugin so that you
-- can create any name you want, and store the login name as the AuthId.
instance YesodAuth App where
type AuthId App = Text
authPlugins _ = [authDummy]
loginDest _ = HomeR
logoutDest _ = HomeR
getAuthId = return . Just . credsIdent
maybeAuthId = lookupSession "_ID"
instance RenderMessage App FormMessage where
renderMessage _ _ = defaultFormMessage
-- Nothing special here, just giving a link to the root of the wiki.
getHomeR :: Handler Html
getHomeR = defaultLayout
[whamlet|
<p>Welcome to the Wiki!
<p>
<a href=@{wikiRoot}>Wiki root
|]
where
wikiRoot = WikiR []
Master site: wiki handlers
Now it’s time to write our wiki handlers: a GET for displaying a page, and a
POST for updating a page. We’ll also define a wikiForm
function to be used on
both handlers:
-- @ChatMain.hs
-- A form for getting wiki content
wikiForm :: Maybe Textarea -> Html -> MForm Handler (FormResult Textarea, Widget)
wikiForm mtext = renderDivs $ areq textareaField "Page body" mtext
-- Show a wiki page and an edit form
getWikiR :: [Text] -> Handler Html
getWikiR page = do
-- Get the reference to the contents map
icontent <- fmap wikiContent getYesod
-- And read the map from inside the reference
content <- liftIO $ readIORef icontent
-- Lookup the contents of the current page, if available
let mtext = Map.lookup page content
-- Generate a form with the current contents as the default value.
-- Note that we use the Textarea wrapper to get a <textarea>.
(form, _) <- generateFormPost $ wikiForm $ fmap Textarea mtext
defaultLayout $ do
case mtext of
-- We're treating the input as markdown. The markdown package
-- automatically handles XSS protection for us.
Just text -> toWidget $ markdown def $ TL.fromStrict text
Nothing -> [whamlet|<p>Page does not yet exist|]
[whamlet|
<h2>Edit page
<form method=post>
^{form}
<div>
<input type=submit>
|]
-- Get a submitted wiki page and updated the contents.
postWikiR :: [Text] -> Handler Html
postWikiR page = do
icontent <- fmap wikiContent getYesod
content <- liftIO $ readIORef icontent
let mtext = Map.lookup page content
((res, form), _) <- runFormPost $ wikiForm $ fmap Textarea mtext
case res of
FormSuccess (Textarea t) -> do
liftIO $ atomicModifyIORef icontent $
\m -> (Map.insert page t m, ())
setMessage "Page updated"
redirect $ WikiR page
_ -> defaultLayout
[whamlet|
<form method=post>
^{form}
<div>
<input type=submit>
|]
Master site: running
Finally, we’re ready to run our application. Unlike many of our previous
examples in this book, we need to perform some real initialization in the
main
function. The Chat
subsite requires an empty Chan
to be created, and
we need to create a mutable variable to hold the wiki contents. Once we have
those values, we can create an App
value and pass it to the warp
function.
-- @ChatMain.hs
main :: IO ()
main = do
-- Create our server event channel
chan <- newChan
-- Initially have a blank database of wiki pages
icontent <- newIORef Map.empty
-- Set web server's listening port required by warpEnv function
-- This env var is set up automatically if 'yesod devel' is used
setEnv "PORT" "3000"
-- Run our app
warpEnv App
{ getChat = Chat chan
, wikiContent = icontent
}
Conclusion
This example demonstrated creation of a non-trivial subsite. Some important
points to notice were the usage of typeclasses to express constraints on the
master site, how data initialization was performed in the main
function, and
how lift
ing allowed us to operate in either the subsite or master site
context.
If you’re looking for a way to test out your subsite skills, I’d recommend modifying this example so that the Wiki code also lived in its own subsite.